


The world is also incredibly restricted, leaving little room for creativity in playthroughs. Furthermore, there is little need to be sneaky as characters often remain oblivious of their movements only a few feet ahead of them. In how unrealistic and effortless it remains to bypass enemies searching eyes in the game. However, this has also become scrutinised. Which has become incorporated into many popular franchises over the years. In the mechanics, we can see that it expects players to rely heavily upon sneaking. However, this continues for about eight hours or so. As if you’re forever stuck at the beginning of one that has the potential to reveal itself to you. Throughout, the game feels dreary and dull. However, establishing anything around them seems absurd. He is an interesting enough character in his own right. It becomes questionable why they came to want to base an entire game around the fellow. While this is, of course, a game that follows the snivelling cave-dwelling character of Gollum.

This swamp-like atmosphere that emanates constructs an atmosphere that doesn’t quite resonate with the movies. The game captures a landscape resembling grey scenes of boggy, flooded cavernous ruins. The recent Lord of the Rings game has become a disaster amid a storm of criticism following this Daedalic Entertainment title The Lord of the Rings: Gollum, which became hastily released on 25th May.
